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The Sandbox launches browser-based games in Season 7 accessibility update

Web-based gaming arrives in The Sandbox

Season 7 of The Sandbox is introducing a significant change that might make the platform more accessible to casual players. The metaverse platform is now allowing users to jump into select games directly from their web browser, without needing to download files or create an account first.

I think this move addresses what CEO Robby Yung called one of their “challenges since the very earliest days.” The technical infrastructure they built initially required downloads that could dissuade potential players. Now, with browser-based access, people can engage with experiences more quickly.

Content mix and creator focus

This season features at least 20 creator-built experiences alongside content from established partners like Atari, “Black Mirror,” Steve Aoki, “The Terminator,” and the Bruce Lee estate. What’s interesting is that over 50% of the content now comes from creators, which Yung described as an “overdue milestone” for the platform.

The shift toward user-generated content mirrors what successful platforms like Minecraft and Roblox have done. While The Sandbox has relied on big brands to drive interest, the goal seems to be creating a space where anyone can build experiences.

Retention as the key metric

Yung emphasized that retention—bringing people back to the game—will be the primary focus for evaluating Season 7’s success. “It’s really about creating engagement that leads to retention as the north star metric,” he told Decrypt.

He suggested that if retention improves, revenues might follow, which could potentially impact the SAND token price. But he made clear that everything else is secondary to keeping players engaged and returning.

Rewards and Web3 values

Players who keep coming back will have opportunities to earn rewards, with a prize pool of more than 650,000 SAND tokens (around $52,000 at current prices). The platform wants to maintain what Yung called “Web3 values”—low take rates, low transaction costs, and low infrastructure costs so benefits go back to creators and IP holders.

This comes at a challenging time for crypto gaming. The SAND token price has dropped about 78% over the last year, and many blockchain-based games shut down in 2025 and early 2026 due to funding issues and low player retention.

Looking forward

Yung expressed excitement about Season 7, calling it potentially their best season yet in terms of content. The browser accessibility change represents a practical adjustment rather than a flashy feature, but it might be exactly what the platform needs to attract and keep more players.

The Sandbox, acquired by Animoca Brands in 2018, has been around for seven years—”kind of an old product by blockchain standards,” as Yung put it. This experience seems to have taught them that sometimes the simplest changes, like removing download requirements, can make the biggest difference in getting people to try and stick with a platform.

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