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NFT market shifts from speculation to IP and gaming utility

The NFT Market’s Pivot to Real Business Models

I’ve been watching the NFT space for a while now, and something interesting is happening. The wild speculation phase seems to be giving way to something more… well, practical. A few collections are actually trying to build real businesses around their intellectual property.

Take Pudgy Penguins, for instance. They’re not just another profile picture collection anymore. They’ve moved into retail sales, moving over 2 million units and generating more than $13 million in sales. That’s not crypto speculation money – that’s actual consumer spending. Doodles is doing something similar, framing itself as a creative platform rather than just a collection.

But here’s the thing: most projects aren’t making this transition successfully. The long tail of profile-picture collections continues to fade, and honestly, I think that’s probably for the best. The market has become more selective, with utility-led and gaming-linked activity holding up better than the broad speculative frenzy we saw before.

The Brand Equity Debate

There’s a real split in how people view NFT value now. Some think it still depends on on-chain scarcity, while others believe real-world brand equity is the only sustainable path forward.

Federico Variola from Phemex takes the scarcity view. He’s skeptical about most projects transitioning to real-world business models. “There are still some difficulties in tying the value of NFTs to brand equity in the physical world when there isn’t a clear revenue or distribution funnel,” he notes. Many NFT brands haven’t proven they can generate meaningful business outcomes outside of crypto.

Fernando Lillo Aranda from Zoomex sees it differently. “Most NFTs won’t recover – and they probably shouldn’t. Scarcity alone was never a sustainable value proposition,” he argues. He thinks being on-chain just makes something verifiable, not valuable. Verification without demand is irrelevant, in his view.

I find myself leaning toward the brand equity side, but perhaps that’s because I’ve seen too many projects fail when the speculation dried up.

Gaming’s Evolution: From Play-to-Earn to Play-to-Own

The gaming sector shows this transition most clearly. Remember Play-to-Earn? That model depended on constant inflows of new players to support token prices. Once growth slowed, the whole thing collapsed. Rewards turned into emissions, emissions turned into sell pressure, and economies broke down.

Now there’s a shift toward Play-to-Own. This treats NFTs less as yield-generating assets and more as ownership layers within games. Anton Efimenko from 8Blocks explains it well: “The core issue with Play-to-Earn was that it tried to financialize gameplay too early. When rewards are driven by token emissions rather than real demand, the system becomes inherently unstable.”

Play-to-Own focuses on utility and persistence. Assets are meant to retain relevance inside the game environment, rather than function as extractive instruments. This reduces sell pressure and aligns players with the long-term health of the game.

It doesn’t eliminate speculation, but it changes where it sits. Value becomes tied to whether the underlying game can sustain engagement without constant token incentives.

The Liquidity Dilemma

There’s another interesting development: tokenizing NFT IP itself. This can broaden access and increase liquidity, giving communities more direct stake in commercial upside. But it raises hard questions about governance and loyalty.

Efimenko points out that when NFT IP becomes more liquid, you invite different participants. Some will care about the brand, but many will care mainly about price exposure and short-term upside. Communities built around identity and culture don’t function like ordinary token markets.

“Liquidity can help expand participation, but it can also fragment governance,” he notes. “If too much influence moves to holders who are financially motivated but not operationally aligned, brand direction becomes harder to manage.”

This leaves projects in a tough spot. Broader financial access may strengthen the balance sheet, but it can dilute the committed holder base that successful brands rely on. A highly liquid community asset might be easier to trade, yet harder to build around over time.

Transparency Isn’t Enough

One area where blockchain still offers real advantage is transparency. Game logic, reward flows, and outcomes can be made transparent in ways traditional platforms often can’t match. Provably fair mechanics let users verify that systems are functioning as claimed.

But transparency alone won’t rebuild confidence. As Lillo Aranda puts it, being on-chain doesn’t make something valuable – it just makes it verifiable. Verification without demand is irrelevant.

The same applies to gaming. Verifiable mechanics can help solve trust problems, especially in areas like crypto gambling or reward distribution, but they don’t solve the product problem. If the game is weak, the economy is extractive, or the user experience feels designed around monetization rather than entertainment, transparency won’t save it.

The sector’s next phase may test whether crypto products can combine fair mechanics with actual player retention. Blockchain might help restore trust, but only if the game itself is worth trusting.

What I’m seeing is a market being forced into a more selective phase. Value has to come from something more durable than hype. Many projects are trying to move from scarcity-led speculation into real-world branding without clear business models. Only collections capable of operating as actual IP businesses are likely to retain relevance over time.

NFTs aren’t disappearing, but they’re becoming harder to justify as pure collectibles. The projects that endure will be the ones that can build beyond the chain, sustain user demand, and give digital ownership a function that lasts longer than a speculative cycle.

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